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Review: Vancouver 2010
Written by Adazz   
Thursday, 18 February 2010 06:51

You stand on top of the ramp surrounded by beautiful snow and scenery. You wait for the wind to pass and time your launch in that small window of opportunity. You can hear yourself breathe heavy. As the launch begins you can feel yourself accelerate at an increasing rate and hear the sound of your skis gushing through the snow. As you jump you wait for that last moment to land, a fine line that separates the gold medal from falling over. I am not actually talking about ski jumping in real life, but rather the Vancouver 2010 video game.

 
Review: Bioshock 2
Written by HippyDave   
Thursday, 18 February 2010 06:41

 

It´s almost a given that any game with "Shock" in the title carries some huge expectations. Irrationals "sequel-to-a-spiritual-sequel" has some huge shoes to fill, both in terms of gameplay and storyline, and the inclusion of a multiplayer mode was a surprise to many. So, Big Daddy is back, and this time he is meaner than ever before.

First things first, I am going to assume that most people reading this have played the first game. If you haven’t, I strongly recommend you play that first as the story and characters of the first tie into the world of Rapture so strongly that you will only get half an experience (and a confusing one at that!). For those who have, Bioshock 2 is set around 8 years after the first game, with the city of Rapture in a worse state than it was before.

 
Review: Mass Effect 2
Written by Adazz   
Thursday, 11 February 2010 04:36

Mass Effect 2 literally starts off with a bang. This lays the foundation and impressively keeps the action packed momentum going throughout the game. The opening scene also provides justification for restarting Shepard from level 1 in a manner you would least expect.

As Mass Effect 2 presents a great story and one that is better experienced first hand rather than reading it on a review, I have not discussed the plot. As we have come to expect from BioWare games, the story is top notch and is delivered at just the right pace.

 
Review: STALKER: Call of Pripyat
Written by HippyDave   
Saturday, 06 February 2010 15:29

 

Bleak, shocking, terrifying, empty, compelling, tough. These are just a few words I scribbled down after my first couple of hours with the latest instalment of the STALKER franchise, and I feel they sum up my experience perfectly.

 

STALKER: Call of Pripyat  (for those not in the know) is the third part of GSC Gameworld ´s collection of FPS tales about the wasteland zones surrounding the infamous Chernobyl nuclear disaster of 1986. The fallout of the explosion and subsequent radiation of the district has lead to the creation a contained society, inhabited by fortune hunters, mutants, warring factions and all manner of crazy things. In CoP, the government has decided to reclaim the area, and you have been sent in to discover the fate of an advance party of helicopters. Alone.

 
Review: The Saboteur
Written by HippyDave   
Saturday, 06 February 2010 15:23

This third person action/stealth/sandbox adventure is the swansong of Pandemic Studios, forced to close their doors after the debacle of finances surrounding EA this year. The game itself tells the tale of Sean Devlin, an Irish race driver living and working in France at the time of the German occupation during World War 2.

Sean gets drawn into his own localised war after the death of his best friend, and has his own personal story to tell which neatly sidesteps most of the well trodden tales of the Call of Duty/Medal of Honor series, and instead offers us a more personal, yet generally lighter adventure.

 
Review: Trine
Written by Umar Ahmed   
Thursday, 04 February 2010 06:27

 

If you’ve ever heard the mantra “Do one thing, but do it right”, Trine embodies it. That one thing was simple, intelligent interaction. And my goodness, did they do it right. The story sounds like something from a Disney movie and doesn’t really suck you in like many other fantasy action/adventure games. There are points in the game, where if you stopped to consider the level you are currently in, it would make no sense at all. But you quickly forget all of that once you start playing.

 
Review: Noby Noby Boy
Written by HippyDave   
Thursday, 04 February 2010 06:16

 

Noby Noby Boy is a project by Keita Takahashi, a game designer made semi-famous by the Katamari Damacy series of games. Takahashi is synonymous with off-the-wall Japanese gaming, creating the types of titles that can’t really be defined by conventional norms.

In Noby Noby Boy, you control Boy, a worm type creature whose front and back halves can be steered independently, and can be stretched and shrunk to any length. Boy exists in randomly created worlds, populated with people, creatures, strange vehicles, and structures. Boy can swallow most things in the game, which can be stored in the extended out sections of his body, and sometimes combined to create new items when he “poops” them out. Creatures can also be tempted to ride on Boy, structures can be climbed up and down on, objects can be gripped onto, and Boy can also jump into the air.

 
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