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Welcome to a return trip to Pacific City in Crackdown 2, ten years have passed since our last visit and things have gone to hell, again. A scientist of the Agency, Catalina Thorne goes rogue and creates a virus that infects the clones we knew from Crackdown, turning them into mutated freaks. The virus is also injected into the general public, further spreading the virus. In order to negate this threat, the Agency creates a version 2.0 of next generation agents. Singleplayer: Each area of Pacific City is more challenging than the last as you’ll have to fight through more waves with stronger enemies. Fortunately you are aided with bigger and stronger guns in addition to developing yourself into a super soldier. Due to the freaks’ vulnerability to sunlight, a UV shotgun and grenade are also available in your arsenal. Not only can the UV shotgun obliterate the freaks, it’ll send any non-freaks (namely humans, cars, objects, etc.) flying into the air. This is once instance where you can set your imagination free and think of creative possibilities to defeat your enemies. Character customization is limited to four different faces and colour themes. However it serves its purpose of distinguishing yourself from your buddies for the new 4 player co-op mode. The This is where the game really shines as you and your friends can choose to do anything from actually completing the objectives to messing around, taking part in road races, rooftop races, stunt rings and even hunt orbs, some of which are only accessible in co-op mode. Speaking of which, the orb fest from the last game is bought to the sequel too with 500 agility orbs scattered across the city. There are new ‘renegade agility orbs’ that constantly move as you chase after them. These provide a bigger boost in agility. Agility improves speed, jumps and general power that help you transform into a one many army super agent. There are also audio logs left behind that provide insight as to what occurred in the last few years.
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