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Home Console Game Reviews Review: STALKER: Call of Pripyat
Review: STALKER: Call of Pripyat
Console Games
Written by HippyDave   
Saturday, 06 February 2010 15:29

 

Bleak, shocking, terrifying, empty, compelling, tough. These are just a few words I scribbled down after my first couple of hours with the latest instalment of the STALKER franchise, and I feel they sum up my experience perfectly.

 

STALKER: Call of Pripyat  (for those not in the know) is the third part of GSC Gameworld ´s collection of FPS tales about the wasteland zones surrounding the infamous Chernobyl nuclear disaster of 1986. The fallout of the explosion and subsequent radiation of the district has lead to the creation a contained society, inhabited by fortune hunters, mutants, warring factions and all manner of crazy things. In CoP, the government has decided to reclaim the area, and you have been sent in to discover the fate of an advance party of helicopters. Alone.

Firstly, I have to say that CoP really doesn´t look all that great. The first game was no stunner, and although there have been a few tweaks to the engine (including DX11 support), we are still dealing with 4 year old tech, and it really shows. Models are blocky, textures are sometimes low-res, and the effects to try to hide the rough edges don´t really succeed. The sound is also quite hit-and-miss, with great sound effects and ambience ruined by bad voiceover work.

The great news, however, is that all of the previous games bugs are gone. My entire 20 hours were glitch and bug free, and due to the lower tech demands, the entire game ran unbelievably smoothly.

An Immersive Experience:

CoP is extremely unforgiving, especially to new players. I am a fan of both prequels, and I found myself dying in a variety of silly ways early on in the game, as I slowly worked out the unspoken rules of this alien world. Very little help is given from the get-go, as you are dropped into an open area with poor armour, and nearly useless weaponry, and left to get on with it. The in-game economy is tough too, as most money you earn will be used to replenish all the supplies your burned through to achieve your objectives. I can´t help but feel this will frighten off a lot of gamers, and can fully understand why this game is a PC exclusive.

But I believe it is truly worth sticking with. As you creep through the initial areas, performing quests given to you by the other inhabitants of the realm, slowly the realisation dawns as to how incredible this world actually is. Life goes on with or without your interaction, and you quickly learn what you can handle. Every fight is a direct life or death confrontation, as even a pair of rabid dogs can take you down if you aren´t prepared, and you learn to stay on your toes at all times.

And this is the series great secret: few games suck you in to this degree. After a couple of hours, I couldn´t put the mouse down. The visuals quickly become a secondary concern, as the atmosphere took full control. Coffee went cold and dinners were missed as I explored unmarked caves, just to see what was inside. I sided with factions, and hired mercenaries to help me explore tough areas. I even hunted down rare artifacts to exchange for more powerful weaponry and armour. And all the while, a larger story was building that I was an integral part of.

Few games offer the genuine fear that each fight could be your last, and in CoP´s case, this only serves to make every side quest, every solo trek all the more memorable. You really feel that you earn every last item you claim, and place incredible worth in simple things that you fought so hard for.

Final Word:

This is the game for anyone who considers themselves an FPS veteran. CoP really delivers the fully realised world we are so often promised, yet so rarely obtain in today's softer-core gaming realms. Newcomers will be put off by the difficulty and lack of help, but I can only implore everyone to stick at it, and you will not be able to stop playing. And don’t let the bad voice work and rough looks put you off from what really is a deep and immersive experience.

My parting advice to everyone is: save often, don’t waste your bullets or money, and prepare for an epic journey in a truly unknown world.

 

Genre: FPS

Platform: PC Exclusive

Developed by: GSC Game Developer

Published by: Viva Media 

 

Comments  

 
0 # UK_John 2010-02-07 06:44
Every gaming media site is marking this down because of graphics. Don\'t they know that no all gamers have machines with 850 Nvidia or 5800 ATI cards and 8gb ram, etc.

This is a very sensible thing GSC has done, by not following the herd! Funny though, I never saw Dragon Age marked down for it lacking graphics. Funny that, eh?!

The fact is, on PC the STALKER games outsell the Crysis\', the Bioshock\'s, the Dead Space\'s the Mirrors Edge\'s, the Far Cry 2\'s and yes, even the Borderlands of this world! You think these hyped games sell because of the hype and the console sales, but when you look at what these games sell on PC versus the STALKER games, the STALKER games win everytime!

So reviewers, try and live in the real world and step back. You are far too out of touch!
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0 # HippyDave 2010-02-08 01:08
Hi John,

We here at insightbits consider 8 to be a very good score. In fact, read my review and you will see that I also heartily recommend this game. Whilst I agree with you about differing specs, games have to be compared against one another in all areas, and I am afraid graphics is one of those too (I also mentioned the soundwork).
For me, an average game gets 5. A good game that is flawed gets 6 or 7, and 8 and above is for great games. 9 or 10 is for a game that either revolutionises gaming, or could be considered the pinnacle of its genre. Otherwise, we just run out of numbers to score with.
Anyway, thanks for your comments, and I hope you enjoy Call of Pripyat as much as I did!
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0 # UK_John 2010-02-08 04:56
you know as well as I do, that Dragon Age didn\'t get marked down because it\'s graphics didn\'t stand up to MAss Effect graphics did it? Every reviewer mentioned it, but it still got mid 90\'s! The fact is, 8 is only a very good score if you\'re not a Valve or Blizzard or Bethesda or Bioware. For these companies and 8 would mean the game was average.

If what you said had any truth to it, Dragon Age would have scored 10% lower than Mass Effect, for the lower quality graphics, and yet it didn\'t.

What you have to consider, is when has any STALKER ever got 9? Or any games from a smaller or European publisher? Conversely, when was the last game from a major publisher, like those listed above, got less than a 9?

It\'s all very well saying an 8 means \'a good game\', but as long as for a large U.S. publisher only a 9 means a good game, then we don\'t have a level playing field.
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0 # HippyDave 2010-02-08 05:18
Hi again John,

I can only really comment on our scoring system, and we consider 8 a very good game. I don´t actually agree that anything less than a 9 is a bad game, as for me, that just isn´t the case. I can´t really comment on ME vs DA:O scores, although for me I actually preferred ME anyway.

You have motivated me to write an editorial on this matter though, so watch this space!

Thanks again,

HippyDave
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