Due to the advancements and multi dimensional elements involved in video games, we have decided to switch to a scale out of 10 on our video game scores. We feel that a wider scale would allow us to better help you, our readers, to distinguish between the games.
To further aid our readers to understand our scores, we have updated the following guidelines.
A score from 1 to 3 are for games that are full of glitches or hardly playable that make it very frustrating to play. In addition this would also include titles that lack any "fun" factor and make us wonder if they should be called a video "game"
A score from 4 to 5 are for games that have a few good elements but are unfortunately overshadowed by many poor elements. This could also include games that are not inspiring and give a rather mundane experience. Any hardcore fans of the genre should definitely try the demo or consider renting before deciding to buy the game.
A score from 6 to 7 are for games that are good and have some exciting elements but there are other factors that are flawed or not well done. These games could also be repetitive or those that provide a "been there, done that" type of experience. We would recommend that these games been rented to wait for them to hit the bargain bins.
A score from 8 to 9 are for games that are great but have some minor issues that hamper the overall experience. These could also include games that do not feel entirely polished or those that fail to provide move the genre forward.
A score of 10 is reserved for games that are truly epic. This could include games that truly revolutionize the genre and are very polished. These are the type of games that would be enjoyed by people that are not fans of the genre of the game.
With all that said, these are only guidelines and not something we will follow like rule of law. There are many factors that can effect the score of a particular game. Therefore we always recommend that you read our whole review and even try out the demo before passing judgement. As humans we all have personal preferences therefore there are always elements that would appeal to one person but might be disliked by another.
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Ubisoft has decided to release live action videos of Assasin's Creed to promote Assasin's Creed 2. The first video was released yesterday. The live action videos provide a background and explain the setting for the game. The video does get us in the mood for the game. Don't take our word for it, have a look at it yourself.
This third person action/stealth/sandbox adventure is the swansong of Pandemic Studios, forced to close their doors after the debacle of finances surrounding EA this year. The game itself tells the tale of Sean Devlin, an Irish race driver living and working in France at the time of the German occupation during World War 2.
Sean gets drawn into his own localised war after the death of his best friend, and has his own personal story to tell which neatly sidesteps most of the well trodden tales of the Call of Duty/Medal of Honor series, and instead offers us a more personal, yet generally lighter adventure.
A New York couple having marital problems witnesses a high profile murder and is sent into the witness protection program in small town Ray, Wyoming. Sarah Jessica Parker plays Meryl Morgan, a high profile realtor in Manhattan and Hugh Grant plays Paul Morgan, a New York lawyer who cheats on his wife, is forced into separation, and spends the rest of the movie trying to atone for his mistake. As is the case with every one of these city-folks-sent-to-the-countryside movies, Paul and Meryl have trouble acclimating to their new surroundings and make fools of themselves in the process, but learn to work out their differences.
You stand on top of the ramp surrounded by beautiful snow and scenery. You wait for the wind to pass and time your launch in that small window of opportunity. You can hear yourself breathe heavy. As the launch begins you can feel yourself accelerate at an increasing rate and hear the sound of your skis gushing through the snow. As you jump you wait for that last moment to land, a fine line that separates the gold medal from falling over. I am not actually talking about ski jumping in real life, but rather the Vancouver 2010 video game.