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Home Blog Game Scores and their Irrelevance
Game Scores and their Irrelevance
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Written by HippyDave   
Sunday, 14 February 2010 11:33

A recent exchange on our very own website got me to thinking: how fair are game scores? They seem to be the most divisive element in gaming after the "console wars", as a disagreement over what score a game should get can cause angry shouts to fire forth from all corners.

Firstly, for the record, I actually hate the idea of a score. It forces a reviewer to pigeonhole a game in a strict framework, and can detract people from actually reading a review. And how do you come to a score anyway? What defines a game getting 9 instead of 8? And how is this represented in the wider market?

For me, and this website as a whole, we score a game out of ten. To me, this means a relatively poor game scores 5. 6 or 7 is for fair titles that do what they intend, but suffer some degree of flaw which prevents them standing out from the pack. 8 is for a very good game that doesn't rock the boat too much, and maybe just lacks a little polish. 9 is for those rare times that a game adds something new to an established genre, and 10 is the holy grail, which comprises a game that will either pull in gamers who would normally overlook that type of title, or redefines the way we play games overall. In my opinion, only a small handful of games in the last 10 years have attained a 10.

The reality is, that in today's markets, anything less than a 9 is seen as "epic fail". But think about that for a second: we are suggesting that anything less than perfection is not acceptable. And my big problem with this is that it leaves us open to two things: firstly, biasing our scores to placate fans and developers, and secondly preventing any room for movement on grading one game against another.

Let us say we have two great games, almost identical, but the second has better sound, and a slightly longer campaign. How do we score that? As a reviewer, I cannot realistically grade both the same, as there is a noticeable difference between the two. I can point to this in the meat of my article, but am unable to show this with the points score, as I am condemning one game to be bad purely because of a few small issues. How do you differentiate between, say, Modern Warfare, and Modern Warfare 2? For me, the sequel would get an 8, and the original 9, but others would call me mad!

This also sidesteps a much more important factor: we all look for and enjoy entirely different things. I know someone who would give Modern Warfare 2 a score of 3, for example, as she hates guns, she hates the pace, and feels the game has no depth. Most recommendations I give to friends are tailored to them individually, as the truth is that just because I love something, others may not appreciate it for the same reasons.

And this is the core reality of the situation: A score, and a review, is an opinion. It is a reflection of that individual´s response to a game, and the inherent elements within. A good journalist does their best to judge each game on its own merits in comparison to what is on the market. Whether we succeed or not is ultimately in the hands of those who read our reviews, and we will never please everyone. And although the score system is heavily flawed, we have no real alternative to it, and therefore have to make it work for us as best we can.

I really want to know what people think about this, so please post responses, and I will join in the debate. Have you got an idea for a fairer system? Do you agree that scores are unfair, or should a clearer standard be set for the media as a whole? Let us know!

 

Comments  

 
0 # Adazz 2010-02-14 11:48
Great article Dave. I think another problem that is going to occur is that we have frequently compared video games.

This was easier in the past when there were fewer games. However in this day and age we have too many great video games for which an average gamer may not be able too keep up with. Therefore we won't able to take for granted that someone may have experienced a certain aspect in another game.
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0 # Peen Daddy 2010-02-14 20:38
Great points, I absolutely agree! It's incredibly tough not to give in to the pressure and give most games a high score because of the hype they receive or the community who adore that franchise. When games are not given that coveted 9 or 10 they are often dismissed, leaving a lot of good games in the dust. But as a game reviewer what can you do?

In contemporary America the population wants quick information, and that is why companies that give the most accurate score become successful (well, sometimes). Without a scoring system, reviews need to be incredibly detailed to paint an accurate picture of how the game plays, and not be too long or the reader loses interest.

In any event this is an incredibly important topic that needs to be discussed before the problem worsens and 90% of games out there get a score of 10.
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0 # Jonathan 2010-02-15 10:54
Many people agree that it is easier to be negative than positive, while some people can be downright cynical. People like Hilary Goldstein and (dare I mention his name) Jeff Gerstmann, it's very hard to trust scores nowadays. With certain games like Halo 3 and Modern Warfare 2 being praised for the wrong reasons, and games like Sonic Unleashed and Alone In The Dark being dismissed as complete pieces of garbage, it's safe to say that it's very hard to find reviewers out there who's opinion can be respected by the majority of gamers.
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0 # Jonathan 2010-02-15 10:55
(Apologies for the double post, I didn't have enough space to fit it all into one comment.)

To me, it saddens me to see people rely on scores rather than rely on what they experience with their own two eyes. If you have any common sense, rent a game and try it out rather than listening to some ignorant reviewers rate games by their "awesome multiplayer" or "good music" or "bad graphics" or "bad voice acting." My message to these reviewers is to lighten up and stop rating these games for the wrong reasons. Gameplay should be a first priority, while the likes of graphics and sound should be left last to judge.
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0 # Tim 2010-02-15 20:21
I think that a recommendation-based system would work better. Instead of having a 9 or 10, you could say that you Recommend the game, or Highly recommend the game. This even lets you specify (ie I recommend this game if you like Halo 3 or Modern Warfare 2). It's less subjective and allows reviewers a little breathing room.
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0 # James 2010-02-15 21:38
Completely agree. What I would like to see is a review site that does two things gives a rating system of: go buy, rent, bum off of a friend, only play if forced and also has a second section of: if you liked ... then you should play this game. That would be a lot more helpful.
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0 # HippyDave 2010-02-22 12:23
I have to say, I do like the idea of a recommendation scale (not recommended, fans of the genre only, adult gamers only, everyone, etc). It would also push people a little more to actually read the article, which is a major plus for us dear journos!
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